javascript - 在画布上旋转图像
我们正在使用Ionic和Angular。
点击图片后,我们需要在画布上旋转图片。如果我们传入 jpg,它会按需要旋转,但当我们传入 base64 时,图片不会旋转。
下面是我们的代码:
home.html<canvas id="c" ></canvas>
home.tsngOnInit() {
let img = "//base64 string";
setTimeout(() => {
this.rotateBase64Image(img, 'callback');
},1000);
}
rotateBase64Image(base64data, callback) {
var canvas = document.getElementById("c");
var ctx = (<any>canvas).getContext("2d");
var image = new Image();
image.src = base64data;
image.onload = function() {
var size = '200';
canvas.setAttribute('width', image.width.toString());
canvas.setAttribute('height', image.height.toString());
ctx.rotate(90 * Math.PI / 180);
ctx.drawImage(image, 0, -image.height);
console.log(""+callback+"('"+(<any>canvas).toDataURL()+"')");
};
}
callback(base64data) {
console.log(base64data);
}
这是传递 base64 时的画布截图:
答案#1
基于 HTML5 Canvas 旋转图像,我做了这个示例:
<ion-content>
<div>
<canvas id="c" ></canvas>
</div>
<ion-button (click)="rotateImage()">
Rotate image
</ion-button>
</ion-content>
以及逻辑:
base64 = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAAApgAAAKYB3X3/OAAAABl0RVh0U29mdHdhcmUAd3d3Lmlua3NjYXBlLm9yZ5vuPBoAAANCSURBVEiJtZZPbBtFFMZ/M7ubXdtdb1xSFyeilBapySVU8h8OoFaooFSqiihIVIpQBKci6KEg9Q6H9kovIHoCIVQJJCKE1ENFjnAgcaSGC6rEnxBwA04Tx43t2FnvDAfjkNibxgHxnWb2e/u992bee7tCa00YFsffekFY+nUzFtjW0LrvjRXrCDIAaPLlW0nHL0SsZtVoaF98mLrx3pdhOqLtYPHChahZcYYO7KvPFxvRl5XPp1sN3adWiD1ZAqD6XYK1b/dvE5IWryTt2udLFedwc1+9kLp+vbbpoDh+6TklxBeAi9TL0taeWpdmZzQDry0AcO+jQ12RyohqqoYoo8RDwJrU+qXkjWtfi8Xxt58BdQuwQs9qC/afLwCw8tnQbqYAPsgxE1S6F3EAIXux2oQFKm0ihMsOF71dHYx+f3NND68ghCu1YIoePPQN1pGRABkJ6Bus96CutRZMydTl+TvuiRW1m3n0eDl0vRPcEysqdXn+jsQPsrHMquGeXEaY4Yk4wxWcY5V/9scqOMOVUFthatyTy8QyqwZ+kDURKoMWxNKr2EeqVKcTNOajqKoBgOE28U4tdQl5p5bwCw7BWquaZSzAPlwjlithJtp3pTImSqQRrb2Z8PHGigD4RZuNX6JYj6wj7O4TFLbCO/Mn/m8R+h6rYSUb3ekokRY6f/YukArN979jcW+V/S8g0eT/N3VN3kTqWbQ428m9/8k0P/1aIhF36PccEl6EhOcAUCrXKZXXWS3XKd2vc/TRBG9O5ELC17MmWubD2nKhUKZa26Ba2+D3P+4/MNCFwg59oWVeYhkzgN/JDR8deKBoD7Y+ljEjGZ0sosXVTvbc6RHirr2reNy1OXd6pJsQ+gqjk8VWFYmHrwBzW/n+uMPFiRwHB2I7ih8ciHFxIkd/3Omk5tCDV1t+2nNu5sxxpDFNx+huNhVT3/zMDz8usXC3ddaHBj1GHj/As08fwTS7Kt1HBTmyN29vdwAw+/wbwLVOJ3uAD1wi/dUH7Qei66PfyuRj4Ik9is+hglfbkbfR3cnZm7chlUWLdwmprtCohX4HUtlOcQjLYCu+fzGJH2QRKvP3UNz8bWk1qMxjGTOMThZ3kvgLI5AzFfo379UAAAAASUVORK5CYII=';
angle = 0;
readonly rotationAngleStep = 90;
ngOnInit() {
const img = this.base64;
this.rotateBase64Image(img);
}
rotateImage() {
this.angle += this.rotationAngleStep;
this.rotateBase64Image(this.base64);
}
rotateBase64Image(base64data) {
const canvas: any = document.getElementById('c');
const ctx: CanvasRenderingContext2D = canvas.getContext('2d');
const image = new Image();
image.src = base64data;
image.onload = () => {
canvas.setAttribute('width', Math.max(image.width, image.height).toString());
canvas.setAttribute('height', Math.max(image.width, image.height).toString());
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.translate(canvas.width/2, canvas.height/2);
ctx.rotate(this.angle * Math.PI / 180);
ctx.drawImage(image, -image.width / 2, -image.height / 2);
ctx.restore();
};
}
